A growing coalition of players is advocating for significant changes to game tasks, particularly the unpopular book travel mission. Proposals to replace it with diamond collection tasks are increasing, sparking conversations across multiple forums since June 9, 2025.
The current task system is under scrutiny. Many players argue that it lacks engagement and value. One player noted, "The book travel task should be removed. Itβs rarely done, and the reward is small for the cost." Proposed alternatives include a diamond collecting task with a point value range between 25 to 60 points, providing more incentive for players to engage in diamond hunting.
Interestingly, some players have pointed out discrepancies in the current gaming economics. For instance, those at a high level may find they can only collect a limited number of diamonds daily. As one player mentioned, "You literally canβt collect more than 7/day, assuming youβre in the Explorer club." Concerns about the cap on collections could further frustrate dedicated players, especially as they aim to max out their diamond count.
Reactions from the gaming community show a spectrum of opinions. While some welcome the diamond collection idea, others caution against potential revenue loss for the game. A commentator remarked, "Collecting diamonds isnβt generating revenue for the app, so that would just be a low amount of points." There are fears this shift might diminish the overall profitability for developers, forcing them to keep more monetized tasks, even if frustrating to players.
Further complicating the discussion is the sentiment surrounding the AMP missions. An active member stated, "Some of the AMP places are restaurants I normally dine at, so Iβm not spending extra money to go out and eat there." This reflects that not everyone views AMP as a pay-to-win structure, adding layers to the debate over task funding and engagement strategies.
π½ Task Transformation: Players are eager to transform less popular tasks like the book travel into more engaging options, such as diamond collecting.
π Limitations on Engagement: High-level players express concerns over collection caps, impacting their gameplay experience.
π‘ Revenue Concerns: Some players worry that shifting to diamond collections could hinder the app's profitability, leading to further monetization of tasks.
As players voice their suggestions, game developers face the challenge of balancing player satisfaction with app revenue. With experts estimating about a 70% chance of a task system shift in the coming months, the communityβs feedback may be pivotal in shaping future updates. Will developers prioritize customization and engagement over revenue?
The evolution of gaming experiences might lean toward personalization, much like the transition seen in music streaming toward curated playlists, allowing players to shape their own gaming adventures. As the dialogue continues, one thing is clear: players are ready for change.